Free printable 16 team round robin schedule. Type names on the lines or print it blank — no sign-up, nothing stored.
| Round | Game 1 | Game 2 | Game 3 | Game 4 | Game 5 | Game 6 | Game 7 | Game 8 |
|---|---|---|---|---|---|---|---|---|
| R1 | Team 1vTeam 16 | Team 2vTeam 15 | Team 3vTeam 14 | Team 4vTeam 13 | Team 5vTeam 12 | Team 6vTeam 11 | Team 7vTeam 10 | Team 8vTeam 9 |
| R2 | Team 1vTeam 15 | Team 16vTeam 14 | Team 2vTeam 13 | Team 3vTeam 12 | Team 4vTeam 11 | Team 5vTeam 10 | Team 6vTeam 9 | Team 7vTeam 8 |
| R3 | Team 1vTeam 14 | Team 15vTeam 13 | Team 16vTeam 12 | Team 2vTeam 11 | Team 3vTeam 10 | Team 4vTeam 9 | Team 5vTeam 8 | Team 6vTeam 7 |
| R4 | Team 1vTeam 13 | Team 14vTeam 12 | Team 15vTeam 11 | Team 16vTeam 10 | Team 2vTeam 9 | Team 3vTeam 8 | Team 4vTeam 7 | Team 5vTeam 6 |
| R5 | Team 1vTeam 12 | Team 13vTeam 11 | Team 14vTeam 10 | Team 15vTeam 9 | Team 16vTeam 8 | Team 2vTeam 7 | Team 3vTeam 6 | Team 4vTeam 5 |
| R6 | Team 1vTeam 11 | Team 12vTeam 10 | Team 13vTeam 9 | Team 14vTeam 8 | Team 15vTeam 7 | Team 16vTeam 6 | Team 2vTeam 5 | Team 3vTeam 4 |
| R7 | Team 1vTeam 10 | Team 11vTeam 9 | Team 12vTeam 8 | Team 13vTeam 7 | Team 14vTeam 6 | Team 15vTeam 5 | Team 16vTeam 4 | Team 2vTeam 3 |
| R8 | Team 1vTeam 9 | Team 10vTeam 8 | Team 11vTeam 7 | Team 12vTeam 6 | Team 13vTeam 5 | Team 14vTeam 4 | Team 15vTeam 3 | Team 16vTeam 2 |
| R9 | Team 1vTeam 8 | Team 9vTeam 7 | Team 10vTeam 6 | Team 11vTeam 5 | Team 12vTeam 4 | Team 13vTeam 3 | Team 14vTeam 2 | Team 15vTeam 16 |
| R10 | Team 1vTeam 7 | Team 8vTeam 6 | Team 9vTeam 5 | Team 10vTeam 4 | Team 11vTeam 3 | Team 12vTeam 2 | Team 13vTeam 16 | Team 14vTeam 15 |
| R11 | Team 1vTeam 6 | Team 7vTeam 5 | Team 8vTeam 4 | Team 9vTeam 3 | Team 10vTeam 2 | Team 11vTeam 16 | Team 12vTeam 15 | Team 13vTeam 14 |
| R12 | Team 1vTeam 5 | Team 6vTeam 4 | Team 7vTeam 3 | Team 8vTeam 2 | Team 9vTeam 16 | Team 10vTeam 15 | Team 11vTeam 14 | Team 12vTeam 13 |
| R13 | Team 1vTeam 4 | Team 5vTeam 3 | Team 6vTeam 2 | Team 7vTeam 16 | Team 8vTeam 15 | Team 9vTeam 14 | Team 10vTeam 13 | Team 11vTeam 12 |
| R14 | Team 1vTeam 3 | Team 4vTeam 2 | Team 5vTeam 16 | Team 6vTeam 15 | Team 7vTeam 14 | Team 8vTeam 13 | Team 9vTeam 12 | Team 10vTeam 11 |
| R15 | Team 1vTeam 2 | Team 3vTeam 16 | Team 4vTeam 15 | Team 5vTeam 14 | Team 6vTeam 13 | Team 7vTeam 12 | Team 8vTeam 11 | Team 9vTeam 10 |
Single or double elimination, or a round robin schedule — from 4 to 32 teams. Byes are placed for you.
Type directly on the bracket lines, or leave them blank and print an empty sheet to fill in by hand.
One click to a clean printed sheet, or copy a link that re-opens this exact bracket with your names in it.
Sixteen teams in a round robin is one hundred and twenty games — almost always split into groups rather than played as one giant table.
The math is worth knowing before you commit: 16 teams produce exactly 120 games, because each of the 16 teams plays 15 opponents and every game involves two teams. Across 15 rounds, that is 8 games per round — so the number of tables, courts or boards you have decides how long each round takes.
16 is even, so nobody ever rests: every round has 8 games running in parallel, and the season takes exactly 15 rounds.
The pairing method is the classic circle method: team 1 stays fixed while every other team rotates one seat per round, so each round pairs each team with a brand-new opponent and nobody ever repeats a matchup. You never need to understand this to use the sheet — but it is why the schedule is perfectly balanced, and why chess and league organizers have trusted it for over a century.
Round robin rewards consistency the way elimination brackets reward peak performance: one bad game never ends a season, and the standings at the end reflect every matchup played, not one lucky run. If you want both, run this schedule as a group stage and feed the top finishers into a single or double elimination bracket.
A schedule is only half the system — you also need a scoring rule before play starts. The common choices are two points for a win and one for a draw (chess and soccer style), or a simple win-count table for sports without draws. Write the rule on the bottom of the printed sheet so every captain holds the same copy of it, and agree on the tiebreaker — head-to-head result first, then point differential, is the standard order.
Using the sheet is deliberately simple: type the team names into the roster and every round updates in place, or print it blank and fill names in after a live draw. The round numbers are fixed, so you can also write dates or week numbers beside them and turn the schedule into a season calendar. Nothing you type is uploaded anywhere — the names live in this browser tab and in the link you choose to share.
A single sixteen-team round robin is how qualifying leagues and ladder seasons work when fairness matters more than speed. More commonly, sixteen teams split into groups of four or eight — and the 4-team and 8-team schedules linked below cover exactly that.
If you do run the full fifteen rounds, consider home-and-away only for rivals (this sheet is single round robin — each pair meets once). For most sixteen-team events, groups plus a knockout playoff is the practical shape.
Type the team names into the roster on the left and every round updates in place — or print the blank sheet and fill names in by hand after a draw. The table prints on a single landscape page, one row per round, with the bye written in where it falls.
120. Each of the 16 teams plays 15 opponents once, and 16 × 15 ÷ 2 = 120 total games, spread over 15 rounds.
15. An even number of teams needs one fewer round than the team count, and every team plays in every round.
Nothing — 16 is even, so there are no byes. Every team plays exactly one game in each of the 15 rounds.
This schedule is a single round robin: every pair of teams meets exactly once. A home-and-away season is simply the same schedule played twice with venues swapped — print two copies and label them "first half" and "second half".