Free printable 12 team round robin schedule. Type names on the lines or print it blank — no sign-up, nothing stored.
| Round | Game 1 | Game 2 | Game 3 | Game 4 | Game 5 | Game 6 |
|---|---|---|---|---|---|---|
| R1 | Team 1vTeam 12 | Team 2vTeam 11 | Team 3vTeam 10 | Team 4vTeam 9 | Team 5vTeam 8 | Team 6vTeam 7 |
| R2 | Team 1vTeam 11 | Team 12vTeam 10 | Team 2vTeam 9 | Team 3vTeam 8 | Team 4vTeam 7 | Team 5vTeam 6 |
| R3 | Team 1vTeam 10 | Team 11vTeam 9 | Team 12vTeam 8 | Team 2vTeam 7 | Team 3vTeam 6 | Team 4vTeam 5 |
| R4 | Team 1vTeam 9 | Team 10vTeam 8 | Team 11vTeam 7 | Team 12vTeam 6 | Team 2vTeam 5 | Team 3vTeam 4 |
| R5 | Team 1vTeam 8 | Team 9vTeam 7 | Team 10vTeam 6 | Team 11vTeam 5 | Team 12vTeam 4 | Team 2vTeam 3 |
| R6 | Team 1vTeam 7 | Team 8vTeam 6 | Team 9vTeam 5 | Team 10vTeam 4 | Team 11vTeam 3 | Team 12vTeam 2 |
| R7 | Team 1vTeam 6 | Team 7vTeam 5 | Team 8vTeam 4 | Team 9vTeam 3 | Team 10vTeam 2 | Team 11vTeam 12 |
| R8 | Team 1vTeam 5 | Team 6vTeam 4 | Team 7vTeam 3 | Team 8vTeam 2 | Team 9vTeam 12 | Team 10vTeam 11 |
| R9 | Team 1vTeam 4 | Team 5vTeam 3 | Team 6vTeam 2 | Team 7vTeam 12 | Team 8vTeam 11 | Team 9vTeam 10 |
| R10 | Team 1vTeam 3 | Team 4vTeam 2 | Team 5vTeam 12 | Team 6vTeam 11 | Team 7vTeam 10 | Team 8vTeam 9 |
| R11 | Team 1vTeam 2 | Team 3vTeam 12 | Team 4vTeam 11 | Team 5vTeam 10 | Team 6vTeam 9 | Team 7vTeam 8 |
Single or double elimination, or a round robin schedule — from 4 to 32 teams. Byes are placed for you.
Type directly on the bracket lines, or leave them blank and print an empty sheet to fill in by hand.
One click to a clean printed sheet, or copy a link that re-opens this exact bracket with your names in it.
Twelve teams means eleven rounds and sixty-six games — a marathon schedule for leagues that measure a champion over months, not minutes.
The math is worth knowing before you commit: 12 teams produce exactly 66 games, because each of the 12 teams plays 11 opponents and every game involves two teams. Across 11 rounds, that is 6 games per round — so the number of tables, courts or boards you have decides how long each round takes.
12 is even, so nobody ever rests: every round has 6 games running in parallel, and the season takes exactly 11 rounds.
The pairing method is the classic circle method: team 1 stays fixed while every other team rotates one seat per round, so each round pairs each team with a brand-new opponent and nobody ever repeats a matchup. You never need to understand this to use the sheet — but it is why the schedule is perfectly balanced, and why chess and league organizers have trusted it for over a century.
Round robin rewards consistency the way elimination brackets reward peak performance: one bad game never ends a season, and the standings at the end reflect every matchup played, not one lucky run. If you want both, run this schedule as a group stage and feed the top finishers into a single or double elimination bracket.
A schedule is only half the system — you also need a scoring rule before play starts. The common choices are two points for a win and one for a draw (chess and soccer style), or a simple win-count table for sports without draws. Write the rule on the bottom of the printed sheet so every captain holds the same copy of it, and agree on the tiebreaker — head-to-head result first, then point differential, is the standard order.
Using the sheet is deliberately simple: type the team names into the roster and every round updates in place, or print it blank and fill names in after a live draw. The round numbers are fixed, so you can also write dates or week numbers beside them and turn the schedule into a season calendar. Nothing you type is uploaded anywhere — the names live in this browser tab and in the link you choose to share.
This is full-season territory: club leagues, inter-office competitions, season-long trivia circuits. The round robin format is the only one where a slow start cannot eliminate a strong team — every week is a fresh chance to climb.
Sixty-six games needs structure: fix a weekly game night, assign the two or four simultaneous games to venues in advance, and treat the printed schedule as the league's constitution for the season.
Type the team names into the roster on the left and every round updates in place — or print the blank sheet and fill names in by hand after a draw. The table prints on a single landscape page, one row per round, with the bye written in where it falls.
66. Each of the 12 teams plays 11 opponents once, and 12 × 11 ÷ 2 = 66 total games, spread over 11 rounds.
11. An even number of teams needs one fewer round than the team count, and every team plays in every round.
Nothing — 12 is even, so there are no byes. Every team plays exactly one game in each of the 11 rounds.
This schedule is a single round robin: every pair of teams meets exactly once. A home-and-away season is simply the same schedule played twice with venues swapped — print two copies and label them "first half" and "second half".